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Before learning it, though, he sees Lilly and they end up discussing the nightmares they've been having that are, coincidentally, extremely similar, and decide to meet that night at the lake. He goes to Milla's levitation class, enters Milla's party crazy mind, and finally learns levitation. Sasha tells him to attend Milla Vodello's levitation class in order to save the poor about to be brainless kid. In it, he sees Dogen and what appears to be a blue skinned, psychotic dentist who's set on removing Dogen's brain. Raz re-enters his psyche, Psi-Blasts the monster's face, and proceeds following the mysterious bunny when he reaches a creepy tower. When Raz defeats it, Sasha gives him the the marksmanship merit badge and prepares to send Raz back into his own mind to face the monster. After closing all the censor dispensers, a "Mega-Censor" appears due to build-up from all the dispensaries being closed. Being a rush to become a Psychonaut, Raz tries to set it to the maximum level, but ends up breaking the machine instead, therefore unleashing chaos on Sasha's mind. Sasha leaves Raz alone to practice his Psi-Blast ability against censors, allowing him to chose how many will pop out at a time. Raz enters Sasha's shooting gallery - a cube and close representation of how Sasha's mind is like: sparse and organized.
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He's instructed to ask Ford Cruller for permission to learn the Psi-Blast ability.Īfter receiving clearance, Sasha teaching Raz how to use Psi-Blast. Raz continues along until he finds a shadowy monster that spits a diving helm at him just before Nein pulls him out of the experiment since it is too dangerous for Raz to continue without the right abilities. Eventually, however, he starts to see things that he doesn't understand, such as meat, steaks, and a curious rabbit, which Nein dismisses as a primal fear or memory. From here, Sasha instructs Raz to enter his own mind.Īt first, everything in Raz's mind seems sound, as he sees images of his childhood. In the lab, Nein tells him he would like to try the Brain Tumbler on Razputin, which is a machine that allows the one who uses it to access the Collective Unconscious, a network of all the minds Raz has entered. This war torn mind acts a tutorial level, explaining all the elements (figments, emotional baggage, mental cobwebs and vaults) Raz will encounter during his adventures as a mind traveler.Īfter completing Basic Braining, Sasha Nein invites Raz to his laboratory for further research. His training begins with Coach Oleander's training ground. When the camp's supervisors realize that Raz has run away from home, they call his parents and tell them to pick him up the next day, but due to the surprising strength of Raz's mind, they allow him to train until his parents arrive.
Players take on the role of Raz, a boy with psychic abilities who runs away from the circus to attend the Whispering Rock Psychic Summer Camp, a training academy for young psychics, to realize his dream of becoming a Psychonaut. On October 24, 2017, it was made backwards compatible with the Xbox One. The Xbox version is backwards compatible with the Xbox 360 and was released on the system's online storefront on December 4, 2007. Tim Schafer and Scott Campbell provided commentary tracks for each one.
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In conjunction with the release, a free Vault Viewer iPhone app was also released with a complete library of all of the vaults from the game. A Mac version was also made available through the Mac App Store. On September 29, 2011, Psychonauts received a major Steam update, adding a Mac version, achievements, cloud saves, 360 controller support, and Meat Circus tweaks.
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Originally released on the Xbox and PC, Psychonauts was later ported to the PlayStation 2 and was made digitally available on the PC through Valve's Steam service and Good Old Games.
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Released in 2005, Psychonauts combined the humor and witty dialogue of Schafer's previous point-and-click adventure titles with a full 3D platforming experience. Psychonauts is the brain-child of acclaimed developer and adventure game guru Tim Schafer.